﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "NewParticleSystemSubmodule", menuName = "ARitize/Outputs/Particle System", order = 1)]
public class ParticleSystemOutputSubmodule : OutputSubmodule
{

    public string Target;
    public ParticleSystemEvent particleSystemEvent = ParticleSystemEvent.Play;

    public enum ParticleSystemEvent { Play, Stop, Toggle};

    public override InputSubmodule.InputTypes acceptedInputType
    {
        get
        {
            return InputSubmodule.InputTypes.trigger;
        }
    }
}
