﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "NewAnimatorTriggerSubmodule", menuName = "ARitize/Outputs/Animator Trigger", order = 1)]
public class AnimatorTriggerOutputSubmodule : OutputSubmodule
{
    public string animatorObjectName;
    public string animatorTriggerName;


    public override InputSubmodule.InputTypes acceptedInputType
    {
        get
        {
            return InputSubmodule.InputTypes.trigger;
        }
    }
}
