﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "NewMultiInputSubmodule", menuName = "ARitize/Inputs/Multi Input", order = 1)]
public class MultiInputSubmodule : TriggerInput
{
    // public enum TouchType { Tap, Hold, Release };
    // public TouchType type;

    public List<TriggerInput> inputs;


}
