﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "NewMultiOutputSubmodule", menuName = "ARitize/Outputs/Multi Output", order = 1)]
public class MultiOutputSubmodule : OutputSubmodule
{
    public List<OutputSubmodule> outputs;
    // public bool testBool;

    public override InputSubmodule.InputTypes acceptedInputType
    {
        get
        {
            return InputSubmodule.InputTypes.trigger;
        }
    }
}
