﻿using UnityEngine;
using System.Collections;

// [CreateAssetMenu(fileName = "NewExperienceModule", menuName = "ARitize/ExperienceModule", order = 1)]
abstract public class InputSubmodule : ScriptableObject
{
    public enum InputTypes
	{
		trigger,
		value,
		vector2,
		vector3
	}
    [HideInInspector]
    abstract public InputTypes inputType { get; }
}                   