﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "NewTouchScreenSubmodule", menuName = "ARitize/Inputs/Touch Screen", order = 1)]
public class TouchScreenInputSubmodule : TriggerInput
{
    public enum TouchType { Tap, Hold, Release };
    public TouchType type;
}
