﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "NewAudioSourceOutputSubmodule", menuName = "ARitize/Outputs/Audio Source", order = 1)]
public class AudioSourceOutputSubmodule : OutputSubmodule
{
    public string audioSourceName;
    public AudioOutput audioOutput;

    public enum AudioOutput { Toggle, Play, Stop };



    public override InputSubmodule.InputTypes acceptedInputType
    {
        get
        {
            return InputSubmodule.InputTypes.trigger;
        }
    }
}

