﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "NewTransformManipulatorModule", menuName = "ARitize/TransformManipulator", order = 1)]
public class TransformManipulatorModule : ExperienceModule
{
    public string targetName = "[root]";
    [Header("Scale")]
    public bool canScale = true;
    public Vector2 scaleRange = new Vector2(0.1f, 1);
    public float scaleSpeed = 0.0025f;

    [Header("Rotate")]
    public bool canRotate = true;
    public RotationType rotationType;
    public float rotationSpeed = 10f;

    [Header("Move")]
    public bool canMove = true;
    public float maxDistance = 100f;
    

    public enum RotationType { TurnTable, Free};
}
