﻿using UnityEngine;
using System.Collections;

[CreateAssetMenu(fileName = "NewLookAtModule", menuName = "ARitize/LookAtModule", order = 1)]
public class LookAtModule : ExperienceModule
{
    public string targetName;
    public string lookTargetName = "[user]";
    public RotationType rotationType;

    public enum RotationType
    {
        horizontalOnly,
        verticalOnly,
        upright,
        free
    }
    
}