﻿using UnityEngine;
using System.Collections;
using System.Collections.Generic;


[CreateAssetMenu(fileName = "NewInputOutputModule", menuName = "ARitize/InputOutputModule", order = 1)]
public class InputOutputModule : ExperienceModule
{
    [System.Serializable]
    public class IOSet
    {
        public InputSubmodule input;
        public OutputSubmodule output;
    }

    public List<IOSet> inputOutputSets;

}