﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "NewCameraSettingsModule", menuName = "ARitize/CameraSettingsModule", order = 1)]
public class CameraSettingsModule : ExperienceModule
{
    [Header("CameraSettings")]
    public float nearClipPlane = 0.01f;
    public float farClipPlane = 1000f;
    public bool allowHDR = true;

    static int defaultVal = 1 << 0;
    static int transparentVal = 1 << 1;
    static int ignoreRaycastVal = 1 << 2;
    static int waterVal = 1 << 3;
    
    public int cullingMask = defaultVal | transparentVal | ignoreRaycastVal | waterVal;



}
