﻿using UnityEngine;
using System.Collections;
using System.Collections.Generic;

// [CreateAssetMenu(fileName = "NewExperienceModule", menuName = "ARitize/ExperienceModule", order = 1)]
abstract public class OutputSubmodule : ScriptableObject
{
    // public enum OutputTypes
	// {
	// 	trigger,
	// 	value,
	// 	vector2,
	// 	vector3
	// }
    // [HideInInspector]
    // abstract public OutputTypes outputType { get; }
    abstract public InputSubmodule.InputTypes acceptedInputType { get; }
}                   