﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "NewTriggerColliderSubModule", menuName = "ARitize/Inputs/Trigger Collider", order = 1)]
public class TriggerColliderInputSubModule : TriggerInput
{
    public enum EventType { Enter, Stay, Exit };
    public EventType eventType;
    public string TriggeredObject;
    public string TriggeringObject;


}
