﻿using UnityEngine;
using System.Collections;

[CreateAssetMenu(fileName = "NewRotatorModule", menuName = "ARitize/RotatorModule", order = 1)]
public class RotatorModule : ExperienceModule
{
    public string targetName;
    public float xRotationSpeed;
    public float yRotationSpeed;
    public float zRotationSpeed;

    public Vector3 GetRotationVector()
    {
        return new Vector3(xRotationSpeed, yRotationSpeed, zRotationSpeed);
    }
}