﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "NewParentObjectSubmodule", menuName = "ARitize/Outputs/Parent Object", order = 1)]
public class ParentObjectOutputSubmodule : OutputSubmodule
{
    [Header("Parent object to object")]
    public string childObject = "[root]";
    public string parentObject = "[user]";
    public bool normalizeTransform = false;

    public override InputSubmodule.InputTypes acceptedInputType
    {
        get
        {
            return InputSubmodule.InputTypes.trigger;
        }
    }
}
