﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "NewDistanceInputSubModule", menuName = "ARitize/Inputs/Distance", order = 1)]
public class DistanceInputSubModule : TriggerInput
{
    public string object1 = "[root]";
    public string object2 = "[user]";

    public enum Operator { lessThan, greaterThan };
    public Operator condition;

    public float distance = 1;

    public enum DistanceType { Relative, Planar };
    public DistanceType distanceType;

    public enum TriggerType { Trigger, Continuous };
    public TriggerType triggerType;
    
}
