﻿using UnityEngine;
using System.Collections;
using System.Collections.Generic;

[CreateAssetMenu(fileName = "NewLearningStepsModule", menuName = "ARitize/LearningStepsModule", order = 1)]
public class LearningStepsModule : ExperienceModule
{
    [System.Serializable]
	public class Step
	{
		public string description;
		public List<string> activeLabels;
		public AudioClip audioClip;
	}
    
    public string animatorGameObject;
    public Step[] steps;
    public float labelSize = 1f;//label height in cm
    
}