﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "NewTouchObjectSubModule", menuName = "ARitize/Inputs/Touch Object", order = 1)]
public class TouchObjectInputSubModule : TriggerInput
{
    //[Header("What follows what")]
    public string ObjectToTouch = "";
    public enum TouchType { Tap, Hold, Release };
    public TouchType type;
}
